Mk11 Mind Of The One Being
Mortal Kombat 11 - All Krypt Central Item Locations and Puzzle Guide
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The MK11 Krypt is noticeably larger than the ones seen in previous Mortal Kombat games but it still comes with many puzzles to solve on your way to discovering new areas, opening chests and unlocking new cosmetic items for your favourite characters.
This guide covers the bodily Krypt puzzles and Key Items, providing solutions to help yous unlock new areas. There are several important Key Items such every bit Scorpion's Spear, Ermac'south Amulet, Kenshi'due south Blindfold, Reptile Statue and several others that are essential components for solving many of these puzzles.
Players should notation that the Krypt isn't a linear experience and you will frequently backtrack after acquiring the necessary Key Detail to attain a previously inaccessible surface area. The guide below will explain which Fundamental Items are required to solve particular puzzles.
Let'due south showtime with the Central Items of which in that location are two varieties: character specific e.chiliad Scorpion's Spear, and gems and artifacts e.g. Heart of the One Beingness.
Key Item Locations
Scorpions Spear
Utilise: Used to pull down dead bodies or inaccessible platforms.
Location: In The Arsenal, deep inside Goro'south Lair. Must open Goro'southward Lair from above footing using Cracked Horn of Motaro. Take the narrow right hand tunnel after inbound the lair, the spear is glowing with fire on the pillar. Spear location coordinates: -7086, -5242.
Ermac'due south Amulet
Use: Opens Soul Vaults and clears some blocked barriers.
Location: Lower Pit (-7769,-3861), on the expressionless body. Y'all must enter the Lower Pit via the elevator in Goro's Lair to make Ermac fall down first. Take the left hand tunnel in the Lair.
Kenshi Blindfold
Use: Used to see invisible walls and chests. Beware, using the Blindfold in the wrong area will activate a ghost jumpscare and you will dice (temporarily).
Location: The Jails, accessed via the right hand tunnel in Goro's Lair. Coordinates: -6894, -12709.
Kung Lao'due south Hat
Location: Goro'southward Lair (6565, -1257). Kung Lao'southward hat is conspicuously visible on a table in Goro'due south Lair. Information technology's unclear how to interact with it even so.
Reptiles Claw
Location: Torture Halls inside Goro's Lair. Open the golden gate at coordinates 3090, 6406, then employ Kenshi'due south Blindfold to smash through the secret wall inside the cell. Look for the Reptile brute in the pocket-sized room and interact. He will run away and you have to find Reptile on the map later.
Thunder God's Shattered Staff (Raiden'south Staff)
Use: Used to open up the locked door afterwards the Torture Rooms in Goro'southward Lair i.due east. in the side passage on your way to the Kytinn Hive spider room.
Location: Larn the bluish amulet (Amulet of Earthrealm's Protector) and interact with the Raiden statue that smashed when the first falling star came down outside Goro's entrance in the Courtyard. Coordinates: 958, -6811.
Sub Nil's Ice ball
Location: Presently.
Gem of the Living
Use: Opens the locked door near the left hand gong in the Courtyard.
Location: Reward from start Metror strike near Goro's door or first Shrine reward.
Cracked Horn of Motaro
Utilise: Opens the large doors to Goro's Lair (3540, -6174).
Location: Inside the Vaults which are accessible after opening the locked Courtyard door with the Gem of the Living.
Listen of the One Being
Employ: One of three gems required to open the right manus door in Goro's Lair (3540, -6174).
How to become it: Complete 10 x Fatalities in whatsoever Tower way.
Soul of the 1 Being
Use: One of iii gems required to open up the right mitt door in Goro's Lair (3540, -6174).
How to get it: Complete 10 x Brutalities in any Belfry mode.
Heart of the One Being
Use: Ane of iii gems required to open the correct hand door in Goro's Lair.
How to go it: Consummate 10 x Mercies in whatsoever Belfry way. To perform a Mercy, await until the Finish Him/Her text appears and then Concord L2/LT and printing down 3 times (on PS4).
Eye of Blaze
Utilize: To complete The Sacrifice puzzle with the muzzle and lava.
Location: Open the 80,000 Koins chest in the Goro'southward Lair hugger-mugger room you opened using the three gems above. Coordinates: 2345, -9119.
Rewards: Loads of Souls, approx 1000.
Amulet of Earthrealm's Protector
Use: To repair the Raiden statue that was smashed by the meteor almost Goro'due south archway.
Location: Soon.
Dragon Amulet
Utilise: Used to open the locked door in the Mountain Passage passage, betwixt the Forge and the Dragon Puzzle in the Courtyard.
Location: Inside the 20,000 Koin chest in the lava room that y'all open with Raiden's Primal Detail. This is the chest on the left manus platform after the dodge the swinging traps. Coordinates: 7436, 3102.
Shinnok's Amulet
Use: The starting time of three items required to solve the Kytinn Hive puzzle behind the Dragon Amulet door.
Location: Crafted in the Forge using three ingredients: Ensorcelled Demon'due south Heart, Encorcelled Gem of Trapped Souls (dark-green diamond with a skull) and Ensorcelled Eye of a Dragon. Ensorcelled Demon'due south Heart is a random reward, Encorcelled Precious stone of Trapped Souls comes from the 10K Soul tree and Ensorcelled Eye of a Dragon is a reward from killing spiders in the Kytinn Hive surface area.
Cetrion's Amulet
Use: The final of 3 items required to solve the Kytinn Hive puzzle behind the Dragon Amulet door.
Location: Complete 50 x fatalities against Cetrion in any Belfry fashion (Klassic or Towers of Time). The best style to achieve this is to play the Klassic Survivor Tower and let the CPU replay the offset fight over and over once again. TIP: Quitting out and returning to the Klassic Towers way will refresh the list; echo until Cetrion is the first fighter, then start the procedure of getting 50 fatalities.
Jewel of the Dead
Use: The gems description reads: "A gem filled with the power of Death". It's currently unclear what it'southward used for.
Location: Unconfirmed.
The Fundamental of Chaos
Employ: The gem's description reads: "A cardinal imbued with pure chaos energy". Information technology'south use is currently a mystery.
Location: Unconfirmed.
More Key Items will announced here one time discovered.
Puzzle Solutions
Palace - Hidden Wall Leading to Dead Forest
Coordinates: 4879, -692.
Employ the Hammer yous picked upwardly to boom through this fake wall and open the Dead Forest area.
Courtyard - Hidden Wall Leading to Gong
Coordinates: 951, 3875.
Utilize the Hammer to smash through the fake wall leading to the first Courtyard gong. Smash the gong to open a passage towards the Forge.
The Courtyard - Invisible Chains
Coordinates: -1362, -9679.
At that place are invisible bondage on the pillar that tin but exist seen whilst wearing Kenshi's Blindfold. Pulling all four chains volition open the gate to the Heart chest in the eye.
Courtyard - Hanging Body
Coordinates: 270, 589.
Use Scorpion's Spear to pull down the dead trunk and claim the Hearts currency. There are multiple bodies throughout the Krypt that appear to respawn later on some fourth dimension.
Lower Courtyard - Dragon Puzzle
Coordinates: -5074, -7432.
Use the levers to rotate the pieces of the dragon until the total MK dragon logo is formed correctly. Opens the Wooden Bridge area where y'all can apply Scorpions Spear to open the bridge. To solve this puzzle quickly, pull the right lever once and left lever once, avoid the middle lever.
The Sacrifice - Hanging Cage Above Lava Pit
Coordinates: -690, -13383.
Get-go find the Heart of Blaze Key Item (see section above) and Scorpion's Spear. Pull the lever to lower the cage then place the Heart of Blaze in the cage. Pull the lever again to raise the cage and so harpoon it with the Spear. A curt cutscene plays and the nearby chests open. A Shao Khan peel was in my chest.
The Dead Woods - Body Parts Lever Puzzle
Coordinates: 8603, -4467.
Using the three levers rotate the pillar to align the body parts correctly to form Sektor, Neatherrealmer or skeleton. If you marshal the skeleton you lot will activate the fire trap, the other two bodies will open the nearby gates to boosted chests.
Wooden Bridge - Raised Bridge
Coordinates: -4003, -6479.
Using Scorpions Spear aim for the ceiling and shoot the chains to lower the span, opening a new path across. In that location are several chests beyond the bridge including a Heart chest.
Lower Pit - Blocked Rubble
Coordinates: -6662, -5072.
Apply Ermac's Amulet to lift the rocks and clear the pathway.
Lower Pit - Chest Protected by Fire
Coordinates: -8944, -3342.
Use Scorpion's Spear to pull down the water and extinguish the fire which is blocking the inaccessible chest.
The Jail - Invisible Wall to Courtyard
Coordinates: The Jail.
Using Kenshi's Blindfold, view the invisible (fake) wall in The Jail that leads to an elevator and The Courtyard. The Jail is accessible via Goro's Dining Room. This puzzle is automatically activated when you pick upward Kenshi's Blindfold for the first time.
Kytinn Hive - Rotating Stone Puzzle
Coordinates: -4097, -1576.
Rotate the three stone pillars past pulling the levers (like a slot machine) until the empty slots appear. Collaborate with each slot to place a Key Detail that will and so glow inside. The three items you require are: Kronikas Amulet, Amulet of Shinnok and Cetrion's Amulet. The locations for these are mentioned in a higher place in the Key Items section.
Living Forest Monster Tree and Portal
The Living Forest Monster Portal allows players to teleport to a secret location where the Living Forest Monster Tree is located. In this surface area, players tin can bury items and place traps to forestall other players from stealing their buried items. The longer the items are buried they besides become visible to more players hence why traps are so important.
More than solutions coming soon...
Source: http://www.accelerated-ideas.com/news/mk11-krypt-key-items-puzzle-guide.aspx
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